﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-Inrie(洪晓军) </title><link>http://www.cnblogs.com/inrie/</link><description>Wake up every day with a feeling of passion for the difference technology will make in our life.</description><language>zh-cn</language><lastBuildDate>Thu, 28 Aug 2008 04:19:59 GMT</lastBuildDate><pubDate>Thu, 28 Aug 2008 04:19:59 GMT</pubDate><ttl>60</ttl><item><title>几个不错的WCF Tools</title><link>http://www.cnblogs.com/inrie/archive/2008/06/04/1213174.html</link><dc:creator>Inrie(洪晓军)</dc:creator><author>Inrie(洪晓军)</author><pubDate>Tue, 03 Jun 2008 16:45:00 GMT</pubDate><guid>http://www.cnblogs.com/inrie/archive/2008/06/04/1213174.html</guid><wfw:comment>http://www.cnblogs.com/inrie/comments/1213174.html</wfw:comment><comments>http://www.cnblogs.com/inrie/archive/2008/06/04/1213174.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/inrie/comments/commentRss/1213174.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/inrie/services/trackbacks/1213174.html</trackback:ping><description><![CDATA[摘要: 1. Managed Services Engine (MSE)<br>2. WCF Live Service Trace Viewer<br>3. WCF Visualizer<br>4. WCF Load Test<br>5. Web Service Software Factory&nbsp;&nbsp;<a href='http://www.cnblogs.com/inrie/archive/2008/06/04/1213174.html'>阅读全文</a><img src ="http://www.cnblogs.com/inrie/aggbug/1213174.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41931/" target="_blank">[新闻]GC2008：星际争霸2进程报告 微调进程延续</a>]]></description></item><item><title>ADO.NET Entity Framework Beta3的一些问题</title><link>http://www.cnblogs.com/inrie/archive/2008/04/29/1176760.html</link><dc:creator>Inrie(洪晓军)</dc:creator><author>Inrie(洪晓军)</author><pubDate>Tue, 29 Apr 2008 12:27:00 GMT</pubDate><guid>http://www.cnblogs.com/inrie/archive/2008/04/29/1176760.html</guid><wfw:comment>http://www.cnblogs.com/inrie/comments/1176760.html</wfw:comment><comments>http://www.cnblogs.com/inrie/archive/2008/04/29/1176760.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cnblogs.com/inrie/comments/commentRss/1176760.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/inrie/services/trackbacks/1176760.html</trackback:ping><description><![CDATA[摘要: ADO.NET Entity Framework Beta3感觉上还是有一些不是特别尽人意的地方，期待在正式版中有所改进。&nbsp;&nbsp;<a href='http://www.cnblogs.com/inrie/archive/2008/04/29/1176760.html'>阅读全文</a><img src ="http://www.cnblogs.com/inrie/aggbug/1176760.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41930/" target="_blank">[新闻]科学家在世界最大对撞机中观察到首批粒子</a>]]></description></item><item><title>善待你的眼睛-使用微软专为程序员设计的Consolas字体</title><link>http://www.cnblogs.com/inrie/archive/2008/04/27/1172670.html</link><dc:creator>Inrie(洪晓军)</dc:creator><author>Inrie(洪晓军)</author><pubDate>Sat, 26 Apr 2008 16:05:00 GMT</pubDate><guid>http://www.cnblogs.com/inrie/archive/2008/04/27/1172670.html</guid><wfw:comment>http://www.cnblogs.com/inrie/comments/1172670.html</wfw:comment><comments>http://www.cnblogs.com/inrie/archive/2008/04/27/1172670.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cnblogs.com/inrie/comments/commentRss/1172670.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/inrie/services/trackbacks/1172670.html</trackback:ping><description><![CDATA[摘要: 如果你是一个开发人员，这里有一个简单的方法可以让你眼睛休息一下，同时也可以提高工作效率：使用微软专门为你设计的Consolas字体。<br><br>Consolas字体是一个固定宽度的字体，具有很好的可读性，看起来感觉比较舒服。&nbsp;&nbsp;<a href='http://www.cnblogs.com/inrie/archive/2008/04/27/1172670.html'>阅读全文</a><img src ="http://www.cnblogs.com/inrie/aggbug/1172670.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41929/" target="_blank">[新闻]阿里巴巴利润增1.36倍</a>]]></description></item><item><title>[推荐]ASP.NET 应用程序的扩展策略</title><link>http://www.cnblogs.com/inrie/archive/2008/04/26/1171903.html</link><dc:creator>Inrie(洪晓军)</dc:creator><author>Inrie(洪晓军)</author><pubDate>Sat, 26 Apr 2008 02:23:00 GMT</pubDate><guid>http://www.cnblogs.com/inrie/archive/2008/04/26/1171903.html</guid><wfw:comment>http://www.cnblogs.com/inrie/comments/1171903.html</wfw:comment><comments>http://www.cnblogs.com/inrie/archive/2008/04/26/1171903.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/inrie/comments/commentRss/1171903.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/inrie/services/trackbacks/1171903.html</trackback:ping><description><![CDATA[<SPAN class=CodeDownloadText><STRONG><FONT face="Segoe UI" color=#003399><FONT color=#000000 size=4>本文讨论:</FONT> <BR><BR><BR></FONT></STRONG></SPAN>
<UL>
<LI class=ListingBullet>扩展 ASP.NET 应用程序和数据库 
<LI class=ListingBullet>优化代码 
<LI class=ListingBullet>高效的缓存 
<LI class=ListingBullet>相似性和负载平衡</LI></UL>
<P class=ListingBullet><A href="http://msdn2.microsoft.com/zh-cn/magazine/cc500561.aspx">http://msdn2.microsoft.com/zh-cn/magazine/cc500561.aspx</A></P><img src ="http://www.cnblogs.com/inrie/aggbug/1171903.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41928/" target="_blank">[新闻]Google Gears覆盖四大浏览器 Safari版推出</a>]]></description></item><item><title>[翻译+推荐]你需要知道的:WCF、WF、ADO.NET SyncServices和ClickOnce</title><link>http://www.cnblogs.com/inrie/archive/2008/04/24/1168482.html</link><dc:creator>Inrie(洪晓军)</dc:creator><author>Inrie(洪晓军)</author><pubDate>Wed, 23 Apr 2008 18:38:00 GMT</pubDate><guid>http://www.cnblogs.com/inrie/archive/2008/04/24/1168482.html</guid><wfw:comment>http://www.cnblogs.com/inrie/comments/1168482.html</wfw:comment><comments>http://www.cnblogs.com/inrie/archive/2008/04/24/1168482.html#Feedback</comments><slash:comments>20</slash:comments><wfw:commentRss>http://www.cnblogs.com/inrie/comments/commentRss/1168482.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/inrie/services/trackbacks/1168482.html</trackback:ping><description><![CDATA[摘要: 介绍WCF、WF、ADO.NET SyncServices和ClickOnce的一些的很好学习资料。&nbsp;&nbsp;<a href='http://www.cnblogs.com/inrie/archive/2008/04/24/1168482.html'>阅读全文</a><img src ="http://www.cnblogs.com/inrie/aggbug/1168482.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41927/" target="_blank">[新闻]Internet Explorer 8 Beta 2 发布</a>]]></description></item><item><title>如何发布Ado.net Entity Framework EDM</title><link>http://www.cnblogs.com/inrie/archive/2008/04/23/1168300.html</link><dc:creator>Inrie(洪晓军)</dc:creator><author>Inrie(洪晓军)</author><pubDate>Wed, 23 Apr 2008 15:23:00 GMT</pubDate><guid>http://www.cnblogs.com/inrie/archive/2008/04/23/1168300.html</guid><wfw:comment>http://www.cnblogs.com/inrie/comments/1168300.html</wfw:comment><comments>http://www.cnblogs.com/inrie/archive/2008/04/23/1168300.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cnblogs.com/inrie/comments/commentRss/1168300.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/inrie/services/trackbacks/1168300.html</trackback:ping><description><![CDATA[摘要: 在开发基于Ado.net Entity Framework的程序时，通常都是把EDM ( 实体数据模型 ) 单独放在的一个Class Library里。<br><br>在发布该Class Library时需要注意一些事项，否则可能会出现些问题。&nbsp;&nbsp;<a href='http://www.cnblogs.com/inrie/archive/2008/04/23/1168300.html'>阅读全文</a><img src ="http://www.cnblogs.com/inrie/aggbug/1168300.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41924/" target="_blank">[新闻]中国软件协会：SAP羞辱国产软件是不正当竞争</a>]]></description></item><item><title>Unity Application Block 1.0系列文章</title><link>http://www.cnblogs.com/inrie/archive/2008/04/20/1161845.html</link><dc:creator>Inrie(洪晓军)</dc:creator><author>Inrie(洪晓军)</author><pubDate>Sat, 19 Apr 2008 18:15:00 GMT</pubDate><guid>http://www.cnblogs.com/inrie/archive/2008/04/20/1161845.html</guid><wfw:comment>http://www.cnblogs.com/inrie/comments/1161845.html</wfw:comment><comments>http://www.cnblogs.com/inrie/archive/2008/04/20/1161845.html#Feedback</comments><slash:comments>20</slash:comments><wfw:commentRss>http://www.cnblogs.com/inrie/comments/commentRss/1161845.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/inrie/services/trackbacks/1161845.html</trackback:ping><description><![CDATA[摘要: Unity Application Block (Unity) 是微软 Patterns & Practices 团队开发的一个轻量级、可扩展的依赖注入容器，有助于构建松散耦合的系统。它支持构造子注入(Constructor Injection), 属性注入(Property Injection)和方法调用注入(Method Call Injection)。Patterns & Practices 团队于前几天(4月4日)发布了Unity的第一个正式版本(Unity 1.0)。&nbsp;&nbsp;<a href='http://www.cnblogs.com/inrie/archive/2008/04/20/1161845.html'>阅读全文</a><img src ="http://www.cnblogs.com/inrie/aggbug/1161845.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41923/" target="_blank">[新闻]福布斯：Facebook网站十大最火爆游戏</a>]]></description></item><item><title>Unity Application Block 1.0系列(7): Lifetime Managers</title><link>http://www.cnblogs.com/inrie/archive/2008/04/20/1161831.html</link><dc:creator>Inrie(洪晓军)</dc:creator><author>Inrie(洪晓军)</author><pubDate>Sat, 19 Apr 2008 17:47:00 GMT</pubDate><guid>http://www.cnblogs.com/inrie/archive/2008/04/20/1161831.html</guid><wfw:comment>http://www.cnblogs.com/inrie/comments/1161831.html</wfw:comment><comments>http://www.cnblogs.com/inrie/archive/2008/04/20/1161831.html#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://www.cnblogs.com/inrie/comments/commentRss/1161831.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/inrie/services/trackbacks/1161831.html</trackback:ping><description><![CDATA[摘要: Unity使用继承于 LifetimeManager 基类的类去控制怎样存放到对象实例的引用和容器怎样销毁那些实例，也就是说Unity基于具体的Lifetime Manager 类去管理对象的创建和销毁。<br><br>目前Unity中提供两个Lifetime Manager类可供我们直接使用，当然你也可以实现自己的Lifetime Manager类。&nbsp;&nbsp;<a href='http://www.cnblogs.com/inrie/archive/2008/04/20/1161831.html'>阅读全文</a><img src ="http://www.cnblogs.com/inrie/aggbug/1161831.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41923/" target="_blank">[新闻]福布斯：Facebook网站十大最火爆游戏</a>]]></description></item><item><title>Unity Application Block 1.0系列(6): 杜绝循环引用</title><link>http://www.cnblogs.com/inrie/archive/2008/04/18/1159019.html</link><dc:creator>Inrie(洪晓军)</dc:creator><author>Inrie(洪晓军)</author><pubDate>Thu, 17 Apr 2008 16:11:00 GMT</pubDate><guid>http://www.cnblogs.com/inrie/archive/2008/04/18/1159019.html</guid><wfw:comment>http://www.cnblogs.com/inrie/comments/1159019.html</wfw:comment><comments>http://www.cnblogs.com/inrie/archive/2008/04/18/1159019.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cnblogs.com/inrie/comments/commentRss/1159019.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/inrie/services/trackbacks/1159019.html</trackback:ping><description><![CDATA[摘要: 在介绍 Constructor Injection、Property Injection 和 Method Call Injection 时，都有特别提到不要出现循环引用(Circular References)，因为出现这种问题后很难去检测到，最好的解决方法是写代码时候尽量避免出现这种情况。 <br><br>下面看看循环引用的几个场景，在使用依赖注入框架时应该尽量避免出现这样的情况：&nbsp;&nbsp;<a href='http://www.cnblogs.com/inrie/archive/2008/04/18/1159019.html'>阅读全文</a><img src ="http://www.cnblogs.com/inrie/aggbug/1159019.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41922/" target="_blank">[新闻]谷歌允许用户评论搜索结果调整顺序</a>]]></description></item><item><title>Unity Application Block 1.0系列(5): 使用BuildUp让已存在对象实例也支持依赖注入</title><link>http://www.cnblogs.com/inrie/archive/2008/04/18/1159015.html</link><dc:creator>Inrie(洪晓军)</dc:creator><author>Inrie(洪晓军)</author><pubDate>Thu, 17 Apr 2008 16:09:00 GMT</pubDate><guid>http://www.cnblogs.com/inrie/archive/2008/04/18/1159015.html</guid><wfw:comment>http://www.cnblogs.com/inrie/comments/1159015.html</wfw:comment><comments>http://www.cnblogs.com/inrie/archive/2008/04/18/1159015.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cnblogs.com/inrie/comments/commentRss/1159015.html</wfw:commentRss><trackback:ping>http://www.cnblogs.com/inrie/services/trackbacks/1159015.html</trackback:ping><description><![CDATA[摘要: 通过Unity容器的BuildUp方法可以让已存在的对象实例也可以支持依赖注入。 <br><br>使用Unity的话组件或类库中可能会充斥一些类似[Dependency]这样的东西，这些只是为了用来为Unity服务，而没有任何其他用途。相对于Castle IOC容器和Spring.Net来说，Unity的侵入性更强。&nbsp;&nbsp;<a href='http://www.cnblogs.com/inrie/archive/2008/04/18/1159015.html'>阅读全文</a><img src ="http://www.cnblogs.com/inrie/aggbug/1159015.html?type=1" width = "1" height = "1" /><br><br><a href="http://news.cnblogs.com/n/41922/" target="_blank">[新闻]谷歌允许用户评论搜索结果调整顺序</a>]]></description></item></channel></rss>